Source code for pyrogram.types.messages_and_media.game

#  Pyrogram - Telegram MTProto API Client Library for Python
#  Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
#  This file is part of Pyrogram.
#
#  Pyrogram is free software: you can redistribute it and/or modify
#  it under the terms of the GNU Lesser General Public License as published
#  by the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  Pyrogram is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public License
#  along with Pyrogram.  If not, see <http://www.gnu.org/licenses/>.

import pyrogram
from pyrogram import raw
from pyrogram import types
from ..object import Object


[docs] class Game(Object): """A game. Use BotFather to create and edit games, their short names will act as unique identifiers. Parameters: id (``int``): Unique identifier of the game. title (``str``): Title of the game. short_name (``str``): Unique short name of the game. description (``str``): Description of the game. photo (:obj:`~pyrogram.types.Photo`): Photo that will be displayed in the game message in chats. animation (:obj:`~pyrogram.types.Animation`, *optional*): Animation that will be displayed in the game message in chats. Upload via BotFather. """ def __init__( self, *, client: "pyrogram.Client" = None, id: int, title: str, short_name: str, description: str, photo: "types.Photo", animation: "types.Animation" = None ): super().__init__(client) self.id = id self.title = title self.short_name = short_name self.description = description self.photo = photo self.animation = animation @staticmethod def _parse(client, media: "raw.types.MessageMediaGame") -> "Game": animation = None if media.game.document: attributes = {type(i): i for i in media.game.document.attributes} file_name = getattr( attributes.get( raw.types.DocumentAttributeFilename, None ), "file_name", None ) animation = types.Animation._parse( client, media.game.document, attributes.get(raw.types.DocumentAttributeVideo, None), file_name ) return Game( id=media.game.id, title=media.game.title, short_name=media.game.short_name, description=media.game.description, photo=types.Photo._parse(client, media.game.photo), animation=animation, client=client )